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Editor, A (Ed.)Abstract Design is widely understood as a domain-independent notion, comprising any activity concerned with creating artefacts. This paper shows that models can be viewed as artefacts, and that the design of models resembles the design of artefacts in other domains. The function-behaviour-structure (FBS) ontology of design is applied to models, mapping generic characteristics of models derived from literature on modelling onto basic, design-ontological categories. An example of model design, namely the CRISP-DM model for designing data mining models, is analysed and compared with models of designing in other domains (systems engineering, mechanical engineering, software engineering, and service design). The results show that there are fundamental commonalities but also differences, revealing the need for further research in developing a theory of model design.more » « less
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Abstract This paper investigates how the core technical processes of the INCOSE model of systems engineering differ from other models of designing used in the domains of mechanical engineering, software engineering and service design. The study is based on fine-grained datasets produced using mappings of the different models onto the function-behaviour-structure (FBS) ontology. By representing every model uniformly, the same statistical analyses can be carried out independently of the domain of the model. Results of correspondence analysis, cumulative occurrence analysis and Markov model analysis show that the INCOSE model differs from the other models in its increased emphasis on requirements and on behaviours derived from structure, in the uniqueness of its verification and validation phases, and in some patterns related to the temporal development and frequency distributions of FBS design issues.more » « less
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Abstract Co-evolution accounts have generally been used to describe how problems and solutions both change during the design process. More generally, problems and solutions can be considered as analytic categories, where change is seen to occur within categories or across categories. There are more categories of interest than just problems and solutions, for example, the participants in a design process (such as members of a design team or different design teams) and categories defined by design ontologies (such as function-behaviour-structure or concept-knowledge). In this paper, we consider the co-evolution of different analytic categories (not just problems and solutions), by focussing on how changes to a category originate either from inside or outside that category. We then illustrate this approach by applying it to data from a single design session using three different systems of categorisation (problems and solutions, different designers and function, behaviour and structure). This allows us to represent the reciprocal influence of change within and between these different categories, while using a common notation and common approach to graphing quantitative data. Our approach demonstrates how research traditions that are currently distinct from each other (such as co-evolution, collaboration and function-behaviour-structure) can be connected by a single analytic approach.more » « less
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In his book Thinking, Fast and Slow , Daniel Kahneman presented a model of human cognition based on two modes or ‘systems’ of thinking: system 1 thinking that is fast and intuitive and system 2 thinking that is slow and tedious. This paper proposes a framework for applying Kahneman’s model to designing based on the function–behaviour–structure ontology. It casts four instances of designing in this framework: design fixation, case-based design, pattern-language-based design and brainstorming.more » « less
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This paper analyses design protocols of professional engineers and engineering students using the FBS schema, testing two hypotheses related to the use of system 1 and system 2 thinking. These two modes of thinking are characterised as: one that is fast and intuitive (system 1), and one that is slow and tedious (system 2). Their relevance for design thinking has already been shown conceptually. This paper provides empirical support for the existence of system 1 design thinking and system 2 design thinking.more » « less
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